Monthly Archives: November 2016

Beyond God of War: Latin and Ancient Rome in Video Games

Latin puns: Fun for the whole familia

Latin puns: Fun for the whole familia

For me, one of the funniest moments of every year is when my beginning Latin students learn the word ubi. When I was a kid, this is when we first learned the faux-Latin phrase semper ubi sub ubi. Nowadays, it’s when my students realize that the name of the French video game developer Ubisoft, which publishes some of the most successful gaming franchises in history (Assassin’s Creed, Splinter Cell), is a Latin pun on the word “software.”
While teachers are usually happy to embrace films (GladiatorBen-HurThe Eagle, etc.) as an entertaining way to engage their students with ancient history, video games are still slow going. As a lifelong gamer, I find that disappointing. To that end I thought I’d share with you some of my favorite games to show, talk about, and (on those rare occasions when we have a free class day) play with my students. I’ve selected games that are rated Teen or below and have some meaningful educational value to them, so you don’t need to worry about things getting absurdly violent – or worse, sacrificing historical accuracy for the sake of entertainment.

Civilization VI

The Civilization Series are strategy games in which you play as the leader of a civilization of your choice. Players attempt to conquer the world through a combination of warfare, cultural influence, and technological superiority. Everything – names, building types, military units – is based on historical fact, and is a wonderful opportunity to spark students’ curiosity.
The two most recent entries, Civilization V and Civilization VI, are the only games I am aware of that contain spoken Classical Latin, courtesy of Augustus (in Civ 5) and Trajan (Civ 6).

Rome II: Total War

Known for its massive real-time battles, Rome II: Total War is for the military enthusiasts among your students. Players have the option to replay historical military engagements (how would you have fared against Hannibal at Cannae, or in the Teutoburg Forest?) or create their own with a wide variety of military units, from hastati to ballistae to war elephants. While the graphics are a bit dated now, these games give a sense of the sheer scale of ancient battles.
An expansion pack, Caesar in Gaul, could be fun during the post-AP exam doldrums.

Europe Universalis: Rome

Your more diplomatic and detail-oriented students might enjoy Europa Universalis: Rome. A so-called “grand strategy game,” you are plopped into the Roman Republic in 280 BCE, given control of one of 53 separate factions (you can control Rome, obviously, but how might you handle being in charge of Numidia? Colchis? Bithynia?) and maneuver your way to the top through bribery, diplomacy, compromise, assassinations, strategic marriage, and warfare.
EU: Rome is far and away the most challenging of these games and isn’t for everyone, but it gives players a good idea of the complexity of politics and diplomacy in the ancient world and is worth, in my opinion, the considerable time investment.

Minecraft in Latin

And finally, simply for the possibilities, is good old Minecraft. Over the years I’ve had a number of students who’ve preferred to do architecture projects in the game, which has led to some beautiful creations I still have on my hard drive.
There are also a wide variety of user generated Minecraft creations available on YouTube, which always captivate my students as a sort of “guided tour.” You can look at all kinds of baths and villas, of course, but what about a full-size recreation of the Colosseum?
For additional fun and challenge, the default language can be set to Latin.

Happy gaming!

Thoughts on the New ACL Standards

Last weekend, it was my good fortune to be able to attend the ACTFL conference in Boston.  As someone who generally only attends the CANE conferences each year, it was quite breathtaking to see such teeming masses of foreign-language teachers.  And it was for me a helpful reminder — not that I ignore my colleagues in the other languages at my school, especially not when they bring assorted pastries into the workroom — that we Latinists are one subset of a diverse union of educators, with whom we share much in common in our experiences and from whom we can learn new ways to improve our own pedagogy.
Certainly, as more Latin teachers have been adopting these techniques from the modern languages, the time had come to update the ACL Standards for Classical Language Learning.  At a session of this year’s ACTFL conference, members of the team which recently revised these standards presented the new text, and suggested some activities through which we might adhere to them.  It was a desire to attend this session which had brought me to the conference.  When I first glanced at the proposed revisions, I will admit feeling some trepidation.  Although I have tried to incorporate some spoken Latin and some comprehensible-input strategies into my own teaching, my approach, in part adopted willingly, and in part adopted by yielding to necessity, is still fairly grammar-translation.  I was concerned that the revised standards would condemn me for not having adopted these newer methods more thoroughly.
After listening to the discussion at ACTFL, however, I see that my fears were unfounded.  I appreciate that the aurea mediocritas was pursued, and that it was emphasized that the standards are in no way meant to be prescriptive, and that they do accommodate all approaches to Latin pedagogy.  The standards, as it seems to me, were rewritten to provide more support to those who employ a great deal of oral Latin in the classroom, while not scorning more traditional methods.  The variegated means by which we lead our students to an understanding of Latin — whether through drills on the paradigms or chatting about a text in the language — are a strength of our discipline, as they allow us to select the most useful morsels here and there to suit the needs of our own students in our own programs.
If you have had a chance to explore the new standards, what are your thoughts?  Are they an improvement, or do they require more refinement?